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Welcome to the ICT Computing page

Digital Literacy

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As with traditional literacy, digital skills should help children to consume, comprehend and create content. This includes various tools, devices, apps, pictures, moving images and sound.  Furness children learn how this ‘digital syntax’ can be manipulated and structured to create meaning, and approach what they see with a critical eye. They learn to effectively navigate the internet; understanding the nuances of search, discerning good content from bad, and comprehending the importance of e-safety.

Computer Science

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

Our Aims

Welcome to the ICT and Computing Page

At Furness Primary Computing education aims to provide pupils with the skills to use computational thinking and creativity to understand and change the world. Computing has deep links with Mathematics, Science, and Design and Technology, and at Furness we exploit these links in the delivery of our computing curriculum.  

Information Technology

Information Technology is where pupils are taught to use technology purposefully to create, organise, store, manipulate and retrieve digital content.  At Furness children are taught to use search technologies effectively Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

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Intent

All pupils at Furness Primary School have the right to have rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational thinking’ is a skill pupils must be taught if they are to be able to participate effectively and safely in this digital world. A high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and web based systems.

Our Computing Curriculum places emphasis on a combination of skills and knowledge. The curriculum is split into three main areas: Computer Science, Information Technology and Digital Literacy. At Furness Primary School, the core of computing is Computer Science in which pupils are introduced to a wide range of technology, including laptops, PC’s, dataloggers, range of media devices and interactive whiteboards, allowing them to continually practice and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology– at a level suitable for the future workplace and as active participants in a digital world.  We teach a curriculum that enables pupils to become effective users of technology who can:

 

  • Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation;
  • Analyse problems in computational term, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Evaluate and apply information technology analytically to solve problems;
  • Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.

 

Pupils are taught how computers work, how to write algorithms and solve problems, culminating in the creation of computer programs. This strand of the curriculum, 'Computer Science' involves using logic and ideas about systems, patterns, abstraction and decomposition. 

Within the 'Information Technology' strand of the curriculum, pupils learn how computers can be used to represent and manage data. The 'Digital Literacy' element involves our pupils interacting with digital information safely and responsibly, with a strong emphasis on e-safety.

We have an E- Safety Policy that provides guidance for teachers and pupils about how to use the internet safely. Every class/year group participates in lessons on e-safety and pupils understand how to stay safe when using technology. 

 

Implementation

Teachers have ample opportunity throughout the year in addition to their PPA, to plan their computing curriculum. As part of this planning process, teachers need to plan the following: 

 

  • A knowledge organiser which outlines knowledge (including vocabulary) all pupils must master;
  • A cycle of lessons for each subject, which carefully plans for progression and depth; 
  • Challenge questions for pupils to apply their learning in a philosophical/open manner; 
  • Use of the school MVLE [Managed Virtual learning Environment], which is the DB Primary system, where both pupils and teachers can actively plan, teach, communicate and learn together within and outside of school
  • Trips and visiting experts who  enhance the learning experience;
  • Development of knowledge in order to use technology responsibility and safely by recognising acceptable and unacceptable behaviour and identify a range of ways to report concerns about unwanted contact or content.

 

As pupils become more confident in their abilities in Computing, they will become more independent and fundamental life skills such as problem-solving, logical thinking and self-evaluation become second nature to them.

 

Impact

Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. If pupils are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods: 

 

  • A reflection on standards achieved against the planned outcomes 
  • Pupils can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation;
  • Pupils can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Pupils can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
  • A celebration of learning for each term which demonstrates progression across the school; 
  • Pupil discussions about their learning; 
  • Tracking of end of topic progress using the school’s assessment protocol (Target Tracker) to ensure gaps are closed and progress through the curriculum in each year group is sustained.
  • Pupils are responsible, competent, confident and creative users of information and communication technology. 

Computing Overview and Progression Map

Curriculum and Programme of Study

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